Wednesday, December 9, 2015

Scratch Game Design



Hello people so for the past few weeks we have been working in scratch coding games. We first started with a chase game where we needed to create a game where one sprite has to chase another. Then the second game we created was a plat former game where we needed to make a gravity engine to make a sprite get to an object and pass at least 2 levels.

User experience influenced how my game turned out a lot. I really liked the way scratch is set up for easy use and good instructions. One example is the side bar that has simple instructions to help the users code simple motions. Also Its very addictive because once you start you just want to make everything perfect. Like when you plan to make 3 levels and end up with nine. Or when you set a timer for half an hour and end up working on it for 3 hours. I also really like how scratch sets up their program so you can easily create, share, and embed your projects with ease.  At first I really disliked scratch because it made no sense to me, but now I know a lot about each block and what function it does. Therefore I really like scratches user experience I think its an amazing program.

Both of my games and many other peoples games have similar code and blocks. For example mostly everyone if not everyone has repeat forever or if blocks included in their games also "when green flag pressed" blocks. Its basically the same way with features everyones chase and platformer games should have all included a timer so the games ends somehow. Also everyones game should have included sprites which move around the screen. Some features that each game have that are different from each other is  that in the platformer game a way to jump with either a gravity engine or simple jumping. Therefore they both have very similar features and blocks.

I think that my best code so far would have to be my plat former game. This is for two reasons for 1 its the most complex of everything I have created. And the second reason Why its my best code is because it took me the most time, I pretty much worked on it for about 2 weeks in class then for about 3 hours straight at home. I had one very difficult bug fix to make and that was trying to get the "you win" sprite to show up at the end of the game. I fixed this by watching youtube videos and searching on scratch. Yet there still is a little problem still in my game, which I will try to work out. Overall I liked the way my plat former game turned out.

Tuesday, December 1, 2015

Invention Commercial




Hello, so for the past few weeks we have been working on a commercial for a product that we invented. This has been a pretty enjoyable project and was happy with the way my teams commercial is going so far.

 If you guys didn't know from my previous blog my team consists of me, Meleana Keawe, and Makaio Gonsalves. Our main goal for this assignment was to create a humous, informative commercial. So like almost all of our projects in our G.T class we strated with a project plan, in these plans we type in all the script and b-roll in and try to follow that plan throughout the project. So I mostly edited the commercial so I could try to complete these goals. Makaio seems to have the best creativity so he mostly gave ideas on shot angles and gave suggestions for jingles. And lastly Mele  who pretty much helped all around with editing and filming. With us all working together completing different tasks we met our goal.

Our teams best moment would have to be when we almost broke our invention (The car).
So we first planned to make our drive on water, land, and also air. This is when we almost broke it. As we were planning me and Makaio decided that it would be pretty cool if we could make the car look like it was flying so we made  a parachute with a plastic bag so the car would slowly go down. I got on a 6 foot ladder and we set the camera up, then I let the car go, it hit the cement, and the top black part flew of and the car broke. As soon as it hit the floor we both bursted out laughing. Although it broke we were both laughing because we thought it would work, but little did we know gravity is pretty strong. Then we brought it back into the house and got some duct tape and zip ties and fixed it all up.

So during editing we all contributed a fair amount. We all helped with the filming and building of the car and also helped with post-production editing.  Mele mostly gave suggestions on what clips, jingles, and sound effects would fit good. Makaio organized the clips in our project dashboard. And lastly I mostly fine tuned and turned in the project. With all of us working together editing we could create a commercial that we all liked. I think that we make a good team editing, and filming together.