Hello people so for the past few weeks we have been working in scratch coding games. We first started with a chase game where we needed to create a game where one sprite has to chase another. Then the second game we created was a plat former game where we needed to make a gravity engine to make a sprite get to an object and pass at least 2 levels.
User experience influenced how my game turned out a lot. I really liked the way scratch is set up for easy use and good instructions. One example is the side bar that has simple instructions to help the users code simple motions. Also Its very addictive because once you start you just want to make everything perfect. Like when you plan to make 3 levels and end up with nine. Or when you set a timer for half an hour and end up working on it for 3 hours. I also really like how scratch sets up their program so you can easily create, share, and embed your projects with ease. At first I really disliked scratch because it made no sense to me, but now I know a lot about each block and what function it does. Therefore I really like scratches user experience I think its an amazing program.
User experience influenced how my game turned out a lot. I really liked the way scratch is set up for easy use and good instructions. One example is the side bar that has simple instructions to help the users code simple motions. Also Its very addictive because once you start you just want to make everything perfect. Like when you plan to make 3 levels and end up with nine. Or when you set a timer for half an hour and end up working on it for 3 hours. I also really like how scratch sets up their program so you can easily create, share, and embed your projects with ease. At first I really disliked scratch because it made no sense to me, but now I know a lot about each block and what function it does. Therefore I really like scratches user experience I think its an amazing program.
Both of my games and many other peoples games have similar code and blocks. For example mostly everyone if not everyone has repeat forever or if blocks included in their games also "when green flag pressed" blocks. Its basically the same way with features everyones chase and platformer games should have all included a timer so the games ends somehow. Also everyones game should have included sprites which move around the screen. Some features that each game have that are different from each other is that in the platformer game a way to jump with either a gravity engine or simple jumping. Therefore they both have very similar features and blocks.
I think that my best code so far would have to be my plat former game. This is for two reasons for 1 its the most complex of everything I have created. And the second reason Why its my best code is because it took me the most time, I pretty much worked on it for about 2 weeks in class then for about 3 hours straight at home. I had one very difficult bug fix to make and that was trying to get the "you win" sprite to show up at the end of the game. I fixed this by watching youtube videos and searching on scratch. Yet there still is a little problem still in my game, which I will try to work out. Overall I liked the way my plat former game turned out.
I think that my best code so far would have to be my plat former game. This is for two reasons for 1 its the most complex of everything I have created. And the second reason Why its my best code is because it took me the most time, I pretty much worked on it for about 2 weeks in class then for about 3 hours straight at home. I had one very difficult bug fix to make and that was trying to get the "you win" sprite to show up at the end of the game. I fixed this by watching youtube videos and searching on scratch. Yet there still is a little problem still in my game, which I will try to work out. Overall I liked the way my plat former game turned out.